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On SFxT 2013 (pt. 1)

posted Feb 4, 2013, 7:37 PM by Tyler Bustinza
The big mistake they made was to not universally reduce stam. Patching out "cheap shit" isn't going to solve SFxTimeout, if anything it might just make it worse. Sure small damage buffs here and there are nice, but we're talking maybe 2 moves a character out of their entire movelist.