Introduction: Dragunov had a knack at picking up opponents as they were recovering for additional damage in DR and if you played DR long enough, it became second nature to immediately d+4,1,3 if you saw certain moves connect. Here's a list of moves that will grant a miniature combo on hit, some damage is better than no damage. When opponent is recovering (not B!) d+2 (bobble) WS 4, d+4,4_1,3 When opponent is mid-air u/f+4, d+4,4_1,3 When opponent is mid-air u/f+3, d+4,4_1,3 When opponent is mid-air 4,1, d+4,4_1,3 When opponent is mid-air b+1, d+4,4_1,3 When opponent is mid-air 1,3, d+4,4_1,3 When opponent is mid-air 4,4, WS+1+2 When opponent is mid-air 2,1, 1,3,2 B! When opponent is mid-air 3,1, 1,3,2 B! When opponent is mid-air 4,1, 1,3,2 B! When opponent is mid-air d/f+1, 1,3,2 B! When opponent is mid-air qcf+1, 1,3,2 B! When opponent is mid-air b+2, WS+1, 1,3,2 B! When opponent is mid-air b+2,1, 1,3,2 B! When opponent is mid-air WS+4, 1,3,2 B! When opponent is mid-air (SS 2),3, 1,3,2 B! When opponent is mid-air f+2,4, f,f+2 B! When opponent is mid-air b+1, 1,3,2 B! (range dependent) When opponent is mid-air b+4,3, 1,3,2 B! (range dependent) When opponent is mid-air 1,2,1, 1,3,2 B! (1,2,1 must fully land) |
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