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Punishment Basics

Punishment Basics

Introduction:
In a game all about launchers, one would tend to think that combos are the path to victory, but often victories are decided 15-20 damage at a time. If you can't successfully punish your opponent's attacks, you're going to get walked all over and are bound to lose.

Standing Punishment
10f – 1,3 or 1,2 or 2,1
12f – 4,1 or d/f+4
14f – b+3 or f+4,4 or iWS 1+2
15f – d/f+2
17f – f+1+2
18f – qcf+1
22f – qcf+2

While Standing Punishment
11f – WS 4
12f – WS 1+2 or WS 1,3
15f – WS 2
23f – u/f n 4