Punishment Basics Introduction: In a game all about launchers, one would tend to think that combos are the path to victory, but often victories are decided 15-20 damage at a time. If you can't successfully punish your opponent's attacks, you're going to get walked all over and are bound to lose. Standing Punishment 10f – 1,3 or 1,2 or 2,1 12f – 4,1 or d/f+4 14f – b+3 or f+4,4 or iWS 1+2 15f – d/f+2 17f – f+1+2 18f – qcf+1 22f – qcf+2 While Standing Punishment 11f – WS 4 12f – WS 1+2 or WS 1,3 15f – WS 2 23f – u/f n 4 |
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