Sergei Manifesto‎ > ‎The Basics‎ > ‎

Wake-Up Punishment

Wake-Up Punishment:

Introduction:
Since a good portion of Dragunov's game comes from keeping the opponent on the ground as much as possible, you're going to have to get good at wake-up punishment to keep the pressure on. Once your lose your momentum after KND, it's very hard to get it back.

FUFT/FUFA Standing Punishment:
Wake-up 4 – d/f+4 for mid/max range wake-up 4
Wake-up 4 – 4,1 for close/mid range wake-up 4

FUFT/FUFA WS Punishment:
Wake-up 3 – WS 1+2 for max range wake-up 3
Wake-up 3 – WS 1,3 for close range wake-up 3

FDFT/FDFA Standing Punishment
Wake-up 4 – b+3 for mid/max range wake-up 4
Wake-up 4 – 4,1 for close/mid range wake-up 4

FDFT/FDFA WS Punishment:
Wake-up 3 – WS 1+2 for max range wake-up 3
Wake-up 3 – WS 1,3 for close range wake-up 3

Unfortunately Sergei has no 13-14 frame WS punishment, therefore you're going to have to rely on WS 1,3 or WS 1+2 in order to punish FD wake-up 3.